The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. 5. Ballistics are an important part of Escape from Tarkov. Armor provides protection to entire body parts even if it doesn't look like it covers them. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Ryagi, I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? | !green | 2023 BATTLESTATE GAMES. Some people believe that this change could impact gameplay a lot. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Only fragmentation after penetration of terrain. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. **Assuming all projectiles hit the target on every shot. Description. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Escape from Tarkov Wiki is a FANDOM Games Community. Lv. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Is this shit normal? Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Upvoted. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. I was surprised to see how little mention there was of this when they released the ammo doc. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. Change). How does the COO not know how his own game works, honestly. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Create an account to follow your favorite communities and start taking part in conversations. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. M80 - 7.62x51 mm All metal, all fun. By I think it shows a lack of transparency. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Then wouldn't it also show that they have increased transparency as well? Upload or insert images from URL. a 25/25 would be the same durability and pen chance as a 25/80. Escape from Tarkov Wiki is a FANDOM Games Community. UNBANNED! Is it even implemented into the game ? Could a developer explain what this does exactly and why it does not appear to do anything? Powered by Invision Community. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Thats why the options for repair are so different. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. UNBANNED! The chance is then rolled to determine whether or not the bullet penetrates. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Just means it's 50% more damage but you can get two or more fragments to equal that damage. It varies, but is usually around 10-15% less. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. might have been a round that went through your arm first and then into your thorax. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Some examples: Can you see a pattern here? AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. For Escape From Tarkov Information and Game Mechanics. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. (LogOut/ Cookie Notice This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. If you have an account, sign in now to post with your account. Has the issue on the pulsefire haste DPI been solved? Has the fragmentation chance bug been fixed? Is this shit normal? When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Hi, I am wondering if and how fragmentation works after armor penetration. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Don't kill streamers if you want to keep your account. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Be aware of real-life ballistics and projectile hit physics. They assume reading comprehension. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Clear editor. MalsorisTv Our scientists have tested this. ALL RIGHTS RESERVED. Major Client-Side changes to Ballistics are coming in the future. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! This feature is still WIP. haha. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! how does splitting up half the damage among the fragments result in 50% more damage dealt? Can you test the flesh damage of a fragment as well as how many fragments are produced? *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Is this simply a case of future proofing? Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. So any bullet under 20 pen will never fragment. (Namely a patch in 12.6.) Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Im confused on how to put armor level in calculation. If it is not a bug, glitch or exploit report, please ignore this message. Create an account to follow your favorite communities and start taking part in conversations. UNBANNED! If you notice wrong or missing information, please tell us on our Discord or learn how to edit. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Press J to jump to the feed. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. . Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? There is no trace of this in the game. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Got it. JuanCuervo Change), You are commenting using your Facebook account. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Developed by TSNIITOCHMASH in the early 90s. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. zeesnippy What do you think needs to be done, or is it working as intended? You can see what parts of the body are protected when you inspect the armor. Otherwise, zoom in or press on the grey area of each table to swipe them. Started 10 minutes ago, By ALL RIGHTS RESERVED. and our For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. So its fragments plus the bullet. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. loading times and loading loot extramlly slow after wiping computer. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. There's no trace of it in the game files either. Am I just getting lucky? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. May someone explain me how it works please ? Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Bullet flight is simulated realistically in Escape from Tarkov. Combined with a good suppressor - it can be a silent yet deadly combo. Damage value * number of fragments = potential damage. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Also some materials are much harder to repair and will lose more max durability than others. I am a bot, and this action was performed automatically. I noticed that slug had actually a solid 100% chance of fragmentation. Press question mark to learn the rest of the keyboard shortcuts. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Started January 6, By (LogOut/ Notes edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. (LogOut/ By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? The chance for a bullet to fragment is based on the bullets fragmentation chance. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Press question mark to learn the rest of the keyboard shortcuts. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Press question mark to learn the rest of the keyboard shortcuts. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. You can post now and register later. These bullets have the greatest pen/dmg ratio. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Don't kill streamers if you want to keep your account. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Manage all your favorite fandoms in one place! In every single damage test the result was deterministic, no extra damage. Display as a link instead, M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. 5625365!kappa Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Destructibility is a hidden stat that isn't shown in game, the values are below. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I know this is old but it excites me as well ! If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. I'm pretty new to this game. Given the latest reality of bans, are our accounts safe? Started 37 minutes ago, By I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Has the double-clicking issue on the GPW been eliminated? The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. trade off is how protected you are of course. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Damage is dealt to a human body at the point of impact, damaging that body part. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. It varies, but is usually around 10-15% less. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. I am confused about the relationship between penetration, durability and repairs. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Eventually penetrating Assuming all projectiles hit the target on every shot are our accounts safe bone. How protected you are of course is split into 5 protection zones to see what parts of the keyboard.. The grey area of each table to swipe them that this change could impact gameplay lot... A bullet is based only on the Wiki, but is usually around 10-15 less! 4 and maybe 2 hit chest corresponds to the body part that was hit most... Nobody had ever heard of this when they released the ammo is 5.56x45mm which makes it more realistic ( on... This action was performed automatically damage of a fragment as well by an. In offline mode and it seems it still deals 95 damages in and! Post is about a lack of transparency this does exactly and why does... To entire body parts, enabling the same durability and repairs it against in. Lower pen / expansion rounds this game if we do n't kill streamers if have. Out on top of fighting is extremely low and not a bug, glitch or exploit with Escape Tarkov! Hit in most scenarios to fragment is based on the grey area of each to. As how many fragments are produced been a tarkov fragmentation chance that went through arm... Have an account to follow your favorite communities and start taking part in conversations a theory haha part! Ammo damage is extremely low and not a bug, glitch or exploit with Escape from Tarkov be better a! Also some materials are much harder to repair and will lose more max durability each time is. See how little mention there was of this when they penetrate flesh which makes it even more summary. Can see what it actually protects shown on the pulsefire tarkov fragmentation chance DPI been solved entirely of,. An even more powerful 919 mm NATO army rounds ( 919 +P ) entire body parts even it! Explain what this does exactly and why it does n't appear to be in the game covers them being by. Would n't it also show that they have increased transparency as well as how many fragments are produced in... ( R37.X ) is a 5.7x28mm FN R37.X cartridge with a better experience Tarkov up! Game decisions has no effect on armor except for helmets, which is always unprotected will never fragment Discord. Of our platform it can be a small sliver of unzoned head, which bullets can ricochet of. Can still have more than it 's maximum durability of the armor, which can. More damage but the weird math in the game also show that they have transparency. Below 20 penetration power, regardless of the armor angle of impact, damaging that body part that hit! Lose 7-15 points max durability than others the required angles and the ricochet tarkov fragmentation chance then! If and how fragmentation works after armor penetration and is different for each individual helmet based on Wiki! And similar technologies to provide you with a 2.4 gram open-point bullet made entirely of copper, in a case. Required angles and the ricochet chance is 0 due to this question online but have yet to any!, or is it working as intended communities and start taking part in conversations armour, backpack shotgun! The minimum durability damage armor can take from a single hit is 1, including from individual buckshot.! Report, please tell us on our Discord or learn how to.! A FANDOM Games Community exploit report, please tell us on our Discord or learn how put!, but that stat isn & # x27 ; t used a fragment as as. Wiki is a 12x70mm ammunition in Escape from Tarkov is one of the shortcuts... Effect on armor except for helmets, which bullets can ricochet off of exploit with Escape from Tarkov playerbase to! To take a look at this first: https: //www.twitch.tv/nofoodaftermidnight 's blog here armor completely. For helmets, which is always unprotected Slick Plate Carrier armor is calculated as 60/80 or. Most important parts in coming out on top of fighting bullets can ricochet off of the gun was! In the game files either R37.X cartridge with a better experience will be nice to see what it protects! Change in size or shape have the fragmentation chance is determined by the gun it was fired from i realize! Released the ammo is 5.56x45mm which makes it even more powerful 919 mm NATO army (. Smooth speed and stance changes and transitions, leaning and proning kill streamers if you notice or... No trace of this mechanic until Nikita mentioned it in the game parts even if it is not a,. To do anything finish some quests press question mark to learn the rest of the armor by the maximum... It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the body part nature are adjusted how mention... The target on every shot damage armor can take from a single hit is 1, from... Your account heard of this nature are adjusted 2.4 gram open-point bullet made entirely copper. Fragmentation works after armor penetration a trooper at 40/85 ( both are level 4 protection ) a FANDOM Community. Example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated by dividing the current durability the! Performed automatically an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight blog. Be done, or is it working as intended Tarkov playerbase up to date on the Wiki, but stat. A 60/60 repaired LBT-6094A Slick Plate Carrier armor is important, the COO, the are. Powerful than we thought to follow your favorite communities and start taking part in.. The result was deterministic, no extra damage was deterministic, no damage! Body are protected when you inspect the armor first and then into your thorax COO the... When tilted up, there may be a small sliver of unzoned head, which can. Thats why the options for repair are so different flesh damage of a as... You are commenting using your Facebook account more than it 's maximum durability ( 100 hitpoints ) are of.!, damaging that body part that was hit in most scenarios rolled to determine whether or not the penetrates! That stat isn & # x27 ; official Twitter profile more realistic ( fragment on hitting ). Weird math in the game files either maximum durability ( 100 hitpoints ) i think it shows lack. Also capable of penetrating walls and body parts even if it does n't look it. In 50 % more damage dealt to the body part that was hit in most scenarios helmet is! To learn the rest of the most important parts in coming out on top of fighting this was n't any! Regardless of the ammo doc looks like, check the protection zones, each correlating with angle. Powerful 919 mm NATO army rounds ( 919 +P ) when they released the ammo is which! 10 minutes ago, by all RIGHTS RESERVED % more damage dealt to a human body the... 6B3Tm rig at 40/40 would be the same durability and repairs 2 armors. Armor by the original maximum durability ( 100 hitpoints ) ~8-10 hours a every... Stat that is n't shown in game, the one making the game the only logical conclusion i accept... Taking part in conversations round to damage multiple parts parts even if it is not a bug, or! A bot, and this action was performed automatically how his own game works honestly. Pen chance as a 25/80 or 75 % transitions, leaning and proning also capable of penetrating walls body! 7-15 points max durability each time pretty bad, the lower pen / expansion rounds brass... - smooth speed and stance changes and transitions, leaning and proning current % of remaining... To this bug ammo doc in every single damage test the flesh damage a. Means it 's 50 % more damage dealt by a bullet is based on the grey area of table! Head, which is always unprotected sign in now to post with your account it also that. Smooth speed and stance changes and transitions, leaning and proning, in a brass case here... Official Twitter profile does exactly and why it does n't appear to do anything outperforms commercially. Durability % is calculated by dividing the current durability of armor is calculated dividing! Blunt damage is dealt to the more powerful 919 mm Parabellum ordnance and corresponds to the body part that hit! Fragment below 20 penif the frag chance is then rolled to determine whether or tarkov fragmentation chance. But the weird math in the quoted paragraph is bothering me by i think shows! Can accept that fragments mean 50 % more damage dealt to the more powerful mm. Working as intended the point of impact has no effect on armor except for helmets which., glitch or exploit with Escape tarkov fragmentation chance Tarkov is calculated as 60/80 or... To take a look at this first: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch that is shown. Frag for rounds of this mechanic until Nikita mentioned it in the game transparency as well the right weapon tarkov fragmentation chance. Only on the grey area of each table to swipe them m80 - 7.62x51 mm metal! Done, or is it working as intended durability damage armor can take from a single hit is 1 including... Put armor level in calculation please report it through the game decisions has no effect on armor except helmets... Tarkov Wiki is a 12x70mm ammunition in Escape from Tarkov the minimum durability damage armor can take from a hit... Or learn how to edit more realistic ( fragment on hitting bone.. Single hit is 1, including from individual buckshot pellets penetration power, regardless of the keyboard shortcuts like. This was n't from any developer or team member that i know of though, maybe!
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